About
I’m a game programmer with a deep interest in the underlying technologies that power interactive experiences. My passion lies in exploring the boundaries between high-level abstractions and low-level performance.
Interests
- Compilers & Interpreters: I love diving into how languages are transformed and executed. From building small domain-specific languages to optimizing interpreter performance.
- Scripting Engines: Researching how to integrate efficient scripting environments into games, balancing flexibility with high performance.
- Shaders & Graphics: Crafting visual effects and optimizing rendering pipelines using GLSL/HLSL.
About this Blog
This blog serves as a place for me to document my technical findings, research notes on emulator development (like Podish), and other engineering challenges I encounter along the way.